The office
You play the CEO. Place desks, hire specialists, and bring research, trading, engineering, and operations together. Pause or speed up the simulation as your office comes to life.
Build a hedge fund from the office floor up. A 3D management game about people, research, and the decisions that turn a small firm into a lasting institution.

The ambition is a single-player management game where the organisation matters as much as the market. Start small, bring together talented people, and grow a firm that can outlive its first successful strategy. Office space, research, operating costs, and investor trust all shape the decisions you make.
Everything happens in fictional markets, with simulated money. The focus is running the business and understanding the consequences of your choices.
You play the CEO. Place desks, hire specialists, and bring research, trading, engineering, and operations together. Pause or speed up the simulation as your office comes to life.
Research an idea, assign a team, and choose how much fund capital to commit. A strategy’s advantage fades over time, so the next generation needs to be in development before the current one runs out of steam.
Your workplace is part of the simulation. Add amenities, improve working conditions, and expand when the firm can support the cost. More space and better facilities also bring larger bills.
Fund capital and company cash are separate. At month-end, fees support the business while investors respond to performance by adding or withdrawing money. The Almanac helps you see how those decisions add up.
The current prototype has a sandbox with Garage and Boutique starts, office construction, hiring, strategy research and trading, and month-end accounting. Recent development has focused on the people in the office, their animations, and workplace amenities.
It is still in pre-production: systems, balance, and presentation are being refined. A broader campaign and a commercial desktop release are longer-term ambitions, with no release date announced.
Godot powers the 3D office and interface, with C# and .NET handling the simulation. A separate simulation layer supports repeatable scenarios and testing, while JSON defines game content.